

Prefab - houseranchwhite1 - 4.55% chance.Prefab - house_new_mansion_03 - 4.55% chance.Prefab - house_new_mansion_02 - 4.55% chance.Prefab - house_new_mansion_01 - 4.55% chance.Prefab - trailer_park_01 - 1.85% chance.Prefab - house_trailer_yellow_01 - 1.85% chance.Prefab - house_trailer_white_01 - 1.85% chance.Prefab - house_trailer_tan_01 - 1.85% chance.Prefab - house_trailer_green_01 - 1.85% chance.Prefab - house_trailer_burnt_01 - 1.85% chance.Prefab - house_trailer_blue_01 - 1.85% chance.Prefab - houseyellowpyramid3 - 1.85% chance.Prefab - housewhitepyramid2 - 1.85% chance.Prefab - housewhitepyramid1 - 1.85% chance.Prefab - housetanpyramid2 - 1.85% chance.Prefab - housewhitepyramid3 - 1.85% chance.Prefab - housewhite1basement - 1.85% chance.Prefab - church_graveyard1 - 1.85% chance.Prefab - bombshelter_md_01 - 1.85% chance.Prefab - bombshelter_lg_01 - 1.85% chance.Prefab - abandoned_house_08 - 1.85% chance.Prefab - abandoned_house_07 - 1.85% chance.Prefab - abandoned_house_06 - 1.85% chance.Prefab - abandoned_house_05 - 1.85% chance.Prefab - abandoned_house_04 - 1.85% chance.Prefab - abandoned_house_03 - 1.85% chance.Prefab - abandoned_house_02 - 1.85% chance.

Prefab - abandoned_house_01 - 1.85% chance.Prefab Rule - Detail Filler Group - 14.29% chance.Prefab Rule - Rural Group - 14.29% chance.Prefab Rule - Industrial Group - 14.29% chance.Prefab Rule - Downtown Group - 14.29% chance.Prefab Rule - Commercial Group - 14.29% chance.Prefab Rule - Residential New Group - 14.29% chance.Prefab Rule - Residential Old Group - 14.29% chance.Here is a list of each prefab rule that is currently used. Each rule or prefab inside of a prefab rule has a probability that it will spawn in the cell. Prefab rules can override other prefab rules, or they can contain a prefab. Prefab Rule - Wilderness Group - 100% chance.Wilderness Rule - Wilderness Default - 100% chanceĮvery hub rule and wilderness rule contains a prefab rule to determine what Prefabs can be spawned in that hub/wilderness.Here is a list of hub rules and wilderness rules for each cell rule. As of Alpha 15.2 High Density and Low Density cell rules have the exact same hub rules. Below is a list of cell rules including the probability that each cell rule will be implemented in any given cell.Įach cell rule also comes with a hub rule determining what type of settlement can spawn in the cell, and a wilderness rule determining what can spawn in the wilderness of a cell. The terrain in a map is broken up into cells whose size is specified in Data/Config/rwgmixer.xml.
